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📄 Abstract
Abstract: 3D Gaussian Splatting (3DGS) has recently gained popularity for efficient
scene rendering by representing scenes as explicit sets of anisotropic 3D
Gaussians. However, most existing work focuses primarily on modeling external
surfaces. In this work, we target the reconstruction of internal scenes, which
is crucial for applications that require a deep understanding of an object's
interior. By directly modeling a continuous volumetric density through the
inner 3D Gaussian distribution, our model effectively reconstructs smooth and
detailed internal structures from sparse sliced data. Our approach eliminates
the need for camera poses, is plug-and-play, and is inherently compatible with
any data modalities. We provide cuda implementation at:
https://github.com/Shuxin-Liang/InnerGS.