Redirecting to original paper in 30 seconds...
Click below to go immediately or wait for automatic redirect
📄 Abstract
Abstract: 3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in
novel view synthesis, achieving a balance between rendering quality and
real-time performance. 3DGS employs Adaptive Density Control (ADC) to increase
the number of Gaussians. However, the clone and split operations within ADC are
not sufficiently efficient, impacting optimization speed and detail recovery.
Additionally, overfitted Gaussians that affect rendering quality may exist, and
the original ADC is unable to remove them. To address these issues, we propose
two key innovations: (1) Long-Axis Split, which precisely controls the
position, shape, and opacity of child Gaussians to minimize the difference
before and after splitting. (2) Recovery-Aware Pruning, which leverages
differences in recovery speed after resetting opacity to prune overfitted
Gaussians, thereby improving generalization performance. Experimental results
show that our method significantly enhances rendering quality. Due to
resubmission reasons, this version has been abandoned. The improved version is
available at https://xiaobin2001.github.io/improved-gs-web .