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📄 Abstract
Abstract: Despite advances in indoor 3D scene layout generation, synthesizing scenes
with dense object arrangements remains challenging. Existing methods focus on
large furniture while neglecting smaller objects, resulting in unrealistically
empty scenes. Those that place small objects typically do not honor arrangement
specifications, resulting in largely random placement not following the text
description. We present Hierarchical Scene Motifs (HSM): a hierarchical
framework for indoor scene generation with dense object arrangements across
spatial scales. Indoor scenes are inherently hierarchical, with surfaces
supporting objects at different scales, from large furniture on floors to
smaller objects on tables and shelves. HSM embraces this hierarchy and exploits
recurring cross-scale spatial patterns to generate complex and realistic scenes
in a unified manner. Our experiments show that HSM outperforms existing methods
by generating scenes that better conform to user input across room types and
spatial configurations. Project website is available at
https://3dlg-hcvc.github.io/hsm .