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📄 Abstract
Abstract: 3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key
requirement for immersive applications. However, the extension of 3DGS to
dynamic scenes remains limitations on the substantial data volume of dense
Gaussians and the prolonged training time required for each frame. This paper
presents \M, a scalable Gaussian Splatting framework designed for efficient
training in streaming tasks. Specifically, Gaussian spheres are hierarchically
organized by scale within an anchor-based structure. Coarser-level Gaussians
represent the low-resolution structure of the scene, while finer-level
Gaussians, responsible for detailed high-fidelity rendering, are selectively
activated by the coarser-level Gaussians. To further reduce computational
overhead, we introduce a hybrid deformation and spawning strategy that models
motion of inter-frame through Gaussian deformation and triggers Gaussian
spawning to characterize wide-range motion. Additionally, a bidirectional
adaptive masking mechanism enhances training efficiency by removing static
regions and prioritizing informative viewpoints. Extensive experiments
demonstrate that \M~ achieves superior visual quality while significantly
reducing training time compared to state-of-the-art methods.