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📄 Abstract
Abstract: A few recent works explored incorporating geometric priors to regularize the
optimization of Gaussian splatting, further improving its performance. However,
those early studies mainly focused on the use of low-order geometric priors
(e.g., normal vector), and they might also be unreliably estimated by
noise-sensitive methods, like local principal component analysis. To address
their limitations, we first present GeoSplat, a general geometry-constrained
optimization framework that exploits both first-order and second-order
geometric quantities to improve the entire training pipeline of Gaussian
splatting, including Gaussian initialization, gradient update, and
densification. As an example, we initialize the scales of 3D Gaussian
primitives in terms of principal curvatures, leading to a better coverage of
the object surface than random initialization. Secondly, based on certain
geometric structures (e.g., local manifold), we introduce efficient and
noise-robust estimation methods that provide dynamic geometric priors for our
framework. We conduct extensive experiments on multiple datasets for novel view
synthesis, showing that our framework, GeoSplat, significantly improves the
performance of Gaussian splatting and outperforms previous baselines.