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📄 Abstract
Abstract: 3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for
photorealistic view synthesis, representing scenes with spatially distributed
Gaussian primitives. While highly effective for rendering, achieving accurate
and complete surface reconstruction remains challenging due to the unstructured
nature of the representation and the absence of explicit geometric supervision.
In this work, we propose DiGS, a unified framework that embeds Signed Distance
Field (SDF) learning directly into the 3DGS pipeline, thereby enforcing strong
and interpretable surface priors. By associating each Gaussian with a learnable
SDF value, DiGS explicitly aligns primitives with underlying geometry and
improves cross-view consistency. To further ensure dense and coherent coverage,
we design a geometry-guided grid growth strategy that adaptively distributes
Gaussians along geometry-consistent regions under a multi-scale hierarchy.
Extensive experiments on standard benchmarks, including DTU, Mip-NeRF 360, and
Tanks& Temples, demonstrate that DiGS consistently improves reconstruction
accuracy and completeness while retaining high rendering fidelity.