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📄 Abstract
Abstract: RayGauss has achieved state-of-the-art rendering quality for novel-view
synthesis on synthetic and indoor scenes by representing radiance and density
fields with irregularly distributed elliptical basis functions, rendered via
volume ray casting using a Bounding Volume Hierarchy (BVH). However, its
computational cost prevents real-time rendering on real-world scenes. Our
approach, RayGaussX, builds on RayGauss by introducing key contributions that
accelerate both training and inference. Specifically, we incorporate volumetric
rendering acceleration strategies such as empty-space skipping and adaptive
sampling, enhance ray coherence, and introduce scale regularization to reduce
false-positive intersections. Additionally, we propose a new densification
criterion that improves density distribution in distant regions, leading to
enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5x
to 12x faster training and 50x to 80x higher rendering speeds (FPS) on
real-world datasets while improving visual quality by up to +0.56 dB in PSNR.
Project page with videos and code: https://raygaussx.github.io/.