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📄 Abstract
Abstract: The reconstruction of three-dimensional dynamic scenes is a well-established
yet challenging task within the domain of computer vision. In this paper, we
propose a novel approach that combines the domains of 3D geometry
reconstruction and appearance estimation for physically based rendering and
present a system that is able to perform both tasks for fabrics, utilizing only
a single monocular RGB video sequence as input. In order to obtain realistic
and high-quality deformations and renderings, a physical simulation of the
cloth geometry and differentiable rendering are employed. In this paper, we
introduce two novel regularization terms for the 3D reconstruction task that
improve the plausibility of the reconstruction by addressing the depth
ambiguity problem in monocular video. In comparison with the most recent
methods in the field, we have reduced the error in the 3D reconstruction by a
factor of 2.64 while requiring a medium runtime of 30 min per scene.
Furthermore, the optimized motion achieves sufficient quality to perform an
appearance estimation of the deforming object, recovering sharp details from
this single monocular RGB video.