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📄 Abstract
Abstract: Mesh seams play a pivotal role in partitioning 3D surfaces for UV
parametrization and texture mapping. Poorly placed seams often result in severe
UV distortion or excessive fragmentation, thereby hindering texture synthesis
and disrupting artist workflows. Existing methods frequently trade one failure
mode for another-producing either high distortion or many scattered islands. To
address this, we introduce SeamCrafter, an autoregressive GPT-style seam
generator conditioned on point cloud inputs. SeamCrafter employs a dual-branch
point-cloud encoder that disentangles and captures complementary topological
and geometric cues during pretraining. To further enhance seam quality, we
fine-tune the model using Direct Preference Optimization (DPO) on a preference
dataset derived from a novel seam-evaluation framework. This framework assesses
seams primarily by UV distortion and fragmentation, and provides pairwise
preference labels to guide optimization. Extensive experiments demonstrate that
SeamCrafter produces seams with substantially lower distortion and
fragmentation than prior approaches, while preserving topological consistency
and visual fidelity.