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📄 Abstract
Abstract: Despite the recent success of multi-view diffusion models for
text/image-based 3D asset generation, instruction-based editing of 3D assets
lacks surprisingly far behind the quality of generation models. The main reason
is that recent approaches using 2D priors suffer from view-inconsistent editing
signals. Going beyond 2D prior distillation methods and multi-view editing
strategies, we propose a training-free editing method that operates within the
latent space of a native 3D diffusion model, allowing us to directly manipulate
3D geometry. We guide the edit synthesis by blending 3D attention maps from the
generation with the source object. Coupled with geometry-aware regularization
guidance, a spectral modulation strategy in the Fourier domain and a refinement
step for 3D enhancement, our method outperforms previous 3D editing methods
enabling high-fidelity, precise, and robust edits across a wide range of shapes
and semantic manipulations.