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📄 Abstract
Abstract: While feed-forward Gaussian splatting models provide computational efficiency
and effectively handle sparse input settings, their performance is
fundamentally limited by the reliance on a single forward pass during
inference. We propose ReSplat, a feed-forward recurrent Gaussian splatting
model that iteratively refines 3D Gaussians without explicitly computing
gradients. Our key insight is that the Gaussian splatting rendering error
serves as a rich feedback signal, guiding the recurrent network to learn
effective Gaussian updates. This feedback signal naturally adapts to unseen
data distributions at test time, enabling robust generalization. To initialize
the recurrent process, we introduce a compact reconstruction model that
operates in a $16 \times$ subsampled space, producing $16 \times$ fewer
Gaussians than previous per-pixel Gaussian models. This substantially reduces
computational overhead and allows for efficient Gaussian updates. Extensive
experiments across varying of input views (2, 8, 16), resolutions ($256 \times
256$ to $540 \times 960$), and datasets (DL3DV and RealEstate10K) demonstrate
that our method achieves state-of-the-art performance while significantly
reducing the number of Gaussians and improving the rendering speed. Our project
page is at https://haofeixu.github.io/resplat/.
Key Contributions
Introduces ReSplat, a feed-forward recurrent Gaussian splatting model that iteratively refines 3D Gaussians using rendering error as a feedback signal, without explicit gradient computation. It uses a compact initialization model for efficiency and demonstrates robust generalization.
Business Value
Enables more efficient and robust generation of 3D assets and scenes from limited input, benefiting AR/VR content creation, gaming, and simulation.