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📄 Abstract
Abstract: In this paper, we present the Proportional Payoff Allocation Game (PPA-Game),
which characterizes situations where agents compete for divisible resources. In
the PPA-game, agents select from available resources, and their payoffs are
proportionately determined based on heterogeneous weights attributed to them.
Such dynamics simulate content creators on online recommender systems like
YouTube and TikTok, who compete for finite consumer attention, with content
exposure reliant on inherent and distinct quality. We first conduct a
game-theoretical analysis of the PPA-Game. While the PPA-Game does not always
guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent
scenarios ensuring its existence. Simulated experiments further prove that the
cases where PNE does not exist rarely happen. Beyond analyzing static payoffs,
we further discuss the agents' online learning about resource payoffs by
integrating a multi-player multi-armed bandit framework. We propose an online
algorithm facilitating each agent's maximization of cumulative payoffs over $T$
rounds. Theoretically, we establish that the regret of any agent is bounded by
$O(\log^{1 + \eta} T)$ for any $\eta > 0$. Empirical results further validate
the effectiveness of our online learning approach.
Authors (5)
Renzhe Xu
Haotian Wang
Xingxuan Zhang
Bo Li
Peng Cui
Key Contributions
Introduces the Proportional Payoff Allocation Game (PPA-Game) to model competition among agents for divisible resources, simulating dynamics of online content creators. It provides a game-theoretical analysis, identifies conditions for Nash equilibrium, and integrates a multi-player multi-armed bandit framework for online learning of resource payoffs.
Business Value
Helps platforms understand and manage competition among content creators, optimize resource allocation (e.g., ad inventory, visibility), and design fairer incentive mechanisms, leading to increased user engagement and platform growth.