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📄 Abstract
Abstract: Many network architectures exist for learning on meshes, yet their
constructions entail delicate trade-offs between difficulty learning
high-frequency features, insufficient receptive field, sensitivity to
discretization, and inefficient computational overhead. Drawing from classic
local-global approaches in mesh processing, we introduce PoissonNet, a novel
neural architecture that overcomes all of these deficiencies by formulating a
local-global learning scheme, which uses Poisson's equation as the primary
mechanism for feature propagation. Our core network block is simple; we apply
learned local feature transformations in the gradient domain of the mesh, then
solve a Poisson system to propagate scalar feature updates across the surface
globally. Our local-global learning framework preserves the features's full
frequency spectrum and provides a truly global receptive field, while remaining
agnostic to mesh triangulation. Our construction is efficient, requiring far
less compute overhead than comparable methods, which enables scalability --
both in the size of our datasets, and the size of individual training samples.
These qualities are validated on various experiments where, compared to
previous intrinsic architectures, we attain state-of-the-art performance on
semantic segmentation and parameterizing highly-detailed animated surfaces.
Finally, as a central application of PoissonNet, we show its ability to learn
deformations, significantly outperforming state-of-the-art architectures that
learn on surfaces.
Authors (6)
Arman Maesumi
Tanish Makadia
Thibault Groueix
Vladimir G. Kim
Daniel Ritchie
Noam Aigerman
Submitted
October 15, 2025
Key Contributions
Introduces PoissonNet, a novel neural architecture for learning on meshes that overcomes limitations of existing methods by using Poisson's equation for global feature propagation. It preserves high-frequency features, offers a global receptive field, is mesh-agnostic, and computationally efficient.
Business Value
Enables more sophisticated and efficient processing of 3D models and surfaces, impacting fields like game development, virtual reality, and scientific visualization.