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📄 Abstract
Abstract: 3D generation from natural language offers significant potential to reduce
expert manual modeling efforts and enhance accessibility to 3D assets. However,
existing methods often yield unstructured meshes and exhibit poor
interactivity, making them impractical for artistic workflows. To address these
limitations, we represent 3D assets as shape programs and introduce ShapeCraft,
a novel multi-agent framework for text-to-3D generation. At its core, we
propose a Graph-based Procedural Shape (GPS) representation that decomposes
complex natural language into a structured graph of sub-tasks, thereby
facilitating accurate LLM comprehension and interpretation of spatial
relationships and semantic shape details. Specifically, LLM agents
hierarchically parse user input to initialize GPS, then iteratively refine
procedural modeling and painting to produce structured, textured, and
interactive 3D assets. Qualitative and quantitative experiments demonstrate
ShapeCraft's superior performance in generating geometrically accurate and
semantically rich 3D assets compared to existing LLM-based agents. We further
show the versatility of ShapeCraft through examples of animated and
user-customized editing, highlighting its potential for broader interactive
applications.
Authors (4)
Shuyuan Zhang
Chenhan Jiang
Zuoou Li
Jiankang Deng
Submitted
October 20, 2025
Key Contributions
ShapeCraft introduces a novel multi-agent framework using LLMs to generate structured, textured, and interactive 3D assets from natural language. It utilizes a Graph-based Procedural Shape (GPS) representation to decompose complex requests into manageable sub-tasks, overcoming the limitations of unstructured meshes and poor interactivity in prior text-to-3D methods.
Business Value
Significantly lowers the barrier to entry for 3D content creation, enabling faster iteration and democratization of 3D asset generation for various digital industries.