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arxiv_ai 90% Match Research Paper Audio engineers,VR/AR developers,Acoustic researchers,Game developers 2 weeks ago

Resounding Acoustic Fields with Reciprocity

speech-audio › audio-generation
📄 Abstract

Abstract: Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at arbitrary emitter location from a sparse set of measured emitter positions, analogous to the relighting problem in vision. We leverage the reciprocity property and introduce Versa, a physics-inspired approach to facilitating acoustic field learning. Our method creates physically valid samples with dense virtual emitter positions by exchanging emitter and listener poses. We also identify challenges in deploying reciprocity due to emitter/listener gain patterns and propose a self-supervised learning approach to address them. Results show that Versa substantially improve the performance of acoustic field learning on both simulated and real-world datasets across different metrics. Perceptual user studies show that Versa can greatly improve the immersive spatial sound experience. Code, dataset and demo videos are available on the project website: https://waves.seas.upenn.edu/projects/versa.
Authors (3)
Zitong Lan
Yiduo Hao
Mingmin Zhao
Submitted
October 23, 2025
arXiv Category
cs.SD
arXiv PDF

Key Contributions

Introduces 'resounding', the task of estimating room impulse responses at arbitrary emitter locations from sparse measurements, using the reciprocity property. Proposes 'Versa', a physics-inspired, self-supervised learning approach to facilitate acoustic field learning, addressing challenges with emitter/listener gain patterns.

Business Value

Enables more realistic and immersive audio experiences in virtual and augmented reality applications, enhancing user engagement and presence.