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📄 Abstract
Abstract: In this paper, we introduce Topology Sculptor, Shape Refiner (TSSR), a novel
method for generating high-quality, artist-style 3D meshes based on Discrete
Diffusion Models (DDMs). Our primary motivation for TSSR is to achieve highly
accurate token prediction while enabling parallel generation, a significant
advantage over sequential autoregressive methods. By allowing TSSR to "see" all
mesh tokens concurrently, we unlock a new level of efficiency and control. We
leverage this parallel generation capability through three key innovations: 1)
Decoupled Training and Hybrid Inference, which distinctly separates the
DDM-based generation into a topology sculpting stage and a subsequent shape
refinement stage. This strategic decoupling enables TSSR to effectively capture
both intricate local topology and overarching global shape. 2) An Improved
Hourglass Architecture, featuring bidirectional attention enriched by
face-vertex-sequence level Rotational Positional Embeddings (RoPE), thereby
capturing richer contextual information across the mesh structure. 3) A novel
Connection Loss, which acts as a topological constraint to further enhance the
realism and fidelity of the generated meshes. Extensive experiments on complex
datasets demonstrate that TSSR generates high-quality 3D artist-style meshes,
capable of achieving up to 10,000 faces at a remarkable spatial resolution of
$1024^3$. The code will be released at:
https://github.com/psky1111/Tencent-TSSR.
Authors (6)
Kaiyu Song
Hanjiang Lai
Yaqing Zhang
Chuangjian Cai
Yan Pan Kun Yue
Jian Yin
Submitted
October 24, 2025
Key Contributions
TSSR is a novel method for generating high-fidelity 3D meshes using Discrete Diffusion Models, featuring a decoupled training/inference pipeline for topology sculpting and shape refinement. It enables parallel generation and uses an improved hourglass architecture with bidirectional attention and RoPE for better control and accuracy.
Business Value
Accelerates the creation of 3D assets for various industries, reducing manual effort and enabling more complex designs, which is valuable for game development, VR/AR, and product design.