📄 Abstract
Abstract: We present RigAnything, a novel autoregressive transformer-based model, which
makes 3D assets rig-ready by probabilistically generating joints and skeleton
topologies and assigning skinning weights in a template-free manner. Unlike
most existing auto-rigging methods, which rely on predefined skeleton templates
and are limited to specific categories like humanoid, RigAnything approaches
the rigging problem in an autoregressive manner, iteratively predicting the
next joint based on the global input shape and the previous prediction. While
autoregressive models are typically used to generate sequential data,
RigAnything extends its application to effectively learn and represent
skeletons, which are inherently tree structures. To achieve this, we organize
the joints in a breadth-first search (BFS) order, enabling the skeleton to be
defined as a sequence of 3D locations and the parent index. Furthermore, our
model improves the accuracy of position prediction by leveraging diffusion
modeling, ensuring precise and consistent placement of joints within the
hierarchy. This formulation allows the autoregressive model to efficiently
capture both spatial and hierarchical relationships within the skeleton.
Trained end-to-end on both RigNet and Objaverse datasets, RigAnything
demonstrates state-of-the-art performance across diverse object types,
including humanoids, quadrupeds, marine creatures, insects, and many more,
surpassing prior methods in quality, robustness, generalizability, and
efficiency. It achieves significantly faster performance than existing
auto-rigging methods, completing rigging in under a few seconds per shape.
Please check our website for more details:
https://www.liuisabella.com/RigAnything
Authors (8)
Isabella Liu
Zhan Xu
Wang Yifan
Hao Tan
Zexiang Xu
Xiaolong Wang
+2 more
Submitted
February 13, 2025
Key Contributions
Presents RigAnything, an autoregressive transformer-based model for template-free 3D asset rigging. It probabilistically generates joints, skeleton topologies, and assigns skinning weights without relying on predefined templates, addressing limitations of category-specific methods by iteratively predicting joints based on shape and previous predictions.
Business Value
Significantly speeds up the 3D content creation pipeline by automating the laborious rigging process, making complex 3D assets usable for animation, games, and simulations more efficiently.