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📄 Abstract
Abstract: Game environments provide rich, controllable settings that stimulate many
aspects of real-world complexity. As such, game agents offer a valuable testbed
for exploring capabilities relevant to Artificial General Intelligence.
Recently, the emergence of Large Language Models (LLMs) provides new
opportunities to endow these agents with generalizable reasoning, memory, and
adaptability in complex game environments. This survey offers an up-to-date
review of LLM-based game agents (LLMGAs) through a unified reference
architecture. At the single-agent level, we synthesize existing studies around
three core components: memory, reasoning, and perception-action interfaces,
which jointly characterize how language enables agents to perceive, think, and
act. At the multi-agent level, we outline how communication protocols and
organizational models support coordination, role differentiation, and
large-scale social behaviors. To contextualize these designs, we introduce a
challenge-centered taxonomy linking six major game genres to their dominant
agent requirements, from low-latency control in action games to open-ended goal
formation in sandbox worlds. A curated list of related papers is available at
https://github.com/git-disl/awesome-LLM-game-agent-papers
Authors (9)
Sihao Hu
Tiansheng Huang
Gaowen Liu
Ramana Rao Kompella
Fatih Ilhan
Selim Furkan Tekin
+3 more
Key Contributions
Provides an up-to-date survey of Large Language Model-based Game Agents (LLMGAs) through a unified reference architecture. It synthesizes studies on single-agent capabilities (memory, reasoning, perception-action) and multi-agent coordination (communication, organization), positioning game environments as a testbed for AGI.
Business Value
Offers a roadmap for developing more sophisticated and generalizable AI agents, applicable not only to games but also to complex real-world simulations and autonomous systems.