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π Abstract
Abstract: While recent advances in Gaussian Splatting have enabled fast reconstruction
of high-quality 3D scenes from images, extracting accurate surface meshes
remains a challenge. Current approaches extract the surface through costly
post-processing steps, resulting in the loss of fine geometric details or
requiring significant time and leading to very dense meshes with millions of
vertices. More fundamentally, the a posteriori conversion from a volumetric to
a surface representation limits the ability of the final mesh to preserve all
geometric structures captured during training. We present MILo, a novel
Gaussian Splatting framework that bridges the gap between volumetric and
surface representations by differentiably extracting a mesh from the 3D
Gaussians. We design a fully differentiable procedure that constructs the
mesh-including both vertex locations and connectivity-at every iteration
directly from the parameters of the Gaussians, which are the only quantities
optimized during training. Our method introduces three key technical
contributions: a bidirectional consistency framework ensuring both
representations-Gaussians and the extracted mesh-capture the same underlying
geometry during training; an adaptive mesh extraction process performed at each
training iteration, which uses Gaussians as differentiable pivots for Delaunay
triangulation; a novel method for computing signed distance values from the 3D
Gaussians that enables precise surface extraction while avoiding geometric
erosion. Our approach can reconstruct complete scenes, including backgrounds,
with state-of-the-art quality while requiring an order of magnitude fewer mesh
vertices than previous methods. Due to their light weight and empty interior,
our meshes are well suited for downstream applications such as physics
simulations or animation.
Authors (6)
Antoine GuΓ©don
Diego Gomez
Nissim Maruani
Bingchen Gong
George Drettakis
Maks Ovsjanikov
Key Contributions
MILO introduces a novel framework that integrates mesh extraction directly into the Gaussian Splatting pipeline, enabling differentiable and iterative mesh construction from 3D Gaussians. This approach overcomes the limitations of costly post-processing, preserves fine geometric details, and generates high-quality meshes efficiently.
Business Value
Accelerates the creation of detailed 3D assets for various industries, reducing production time and cost while improving the quality of virtual environments and models.