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arxiv_cv 93% Match Research Paper 3D Vision Researchers,Computer Graphics Researchers,Game Developers,AR/VR Engineers,Robotics Engineers 1 week ago

MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction

computer-vision β€Ί 3d-vision
πŸ“„ Abstract

Abstract: While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting in the loss of fine geometric details or requiring significant time and leading to very dense meshes with millions of vertices. More fundamentally, the a posteriori conversion from a volumetric to a surface representation limits the ability of the final mesh to preserve all geometric structures captured during training. We present MILo, a novel Gaussian Splatting framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians. We design a fully differentiable procedure that constructs the mesh-including both vertex locations and connectivity-at every iteration directly from the parameters of the Gaussians, which are the only quantities optimized during training. Our method introduces three key technical contributions: a bidirectional consistency framework ensuring both representations-Gaussians and the extracted mesh-capture the same underlying geometry during training; an adaptive mesh extraction process performed at each training iteration, which uses Gaussians as differentiable pivots for Delaunay triangulation; a novel method for computing signed distance values from the 3D Gaussians that enables precise surface extraction while avoiding geometric erosion. Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods. Due to their light weight and empty interior, our meshes are well suited for downstream applications such as physics simulations or animation.
Authors (6)
Antoine GuΓ©don
Diego Gomez
Nissim Maruani
Bingchen Gong
George Drettakis
Maks Ovsjanikov
Submitted
June 30, 2025
arXiv Category
cs.CV
arXiv PDF

Key Contributions

MILO introduces a novel framework that integrates mesh extraction directly into the Gaussian Splatting pipeline, enabling differentiable and iterative mesh construction from 3D Gaussians. This approach overcomes the limitations of costly post-processing, preserves fine geometric details, and generates high-quality meshes efficiently.

Business Value

Accelerates the creation of detailed 3D assets for various industries, reducing production time and cost while improving the quality of virtual environments and models.