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arxiv_ml 70% Match Research Paper Robotics researchers,Computer vision researchers,Graphics researchers,AI researchers 1 week ago

HEIR: Learning Graph-Based Motion Hierarchies

robotics › embodied-agents
📄 Abstract

Abstract: Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to model such dynamics typically rely on manually-defined or heuristic hierarchies with fixed motion primitives, limiting their generalizability across different tasks. In this work, we propose a general hierarchical motion modeling method that learns structured, interpretable motion relationships directly from data. Our method represents observed motions using graph-based hierarchies, explicitly decomposing global absolute motions into parent-inherited patterns and local motion residuals. We formulate hierarchy inference as a differentiable graph learning problem, where vertices represent elemental motions and directed edges capture learned parent-child dependencies through graph neural networks. We evaluate our hierarchical reconstruction approach on three examples: 1D translational motion, 2D rotational motion, and dynamic 3D scene deformation via Gaussian splatting. Experimental results show that our method reconstructs the intrinsic motion hierarchy in 1D and 2D cases, and produces more realistic and interpretable deformations compared to the baseline on dynamic 3D Gaussian splatting scenes. By providing an adaptable, data-driven hierarchical modeling paradigm, our method offers a formulation applicable to a broad range of motion-centric tasks. Project Page: https://light.princeton.edu/HEIR/
Authors (4)
Cheng Zheng
William Koch
Baiang Li
Felix Heide
Submitted
October 30, 2025
arXiv Category
cs.CV
Advances in Neural Information Processing Systems 38 (NeurIPS 2025)
arXiv PDF

Key Contributions

Proposes a novel method for learning structured, interpretable motion hierarchies directly from data, moving beyond manually-defined or heuristic approaches. It formulates hierarchy inference as a differentiable graph learning problem using GNNs, allowing for explicit decomposition of complex motions into simpler, parent-inherited patterns and local residuals.

Business Value

Enables more generalizable and interpretable motion modeling for applications in animation, robotics, and virtual reality, potentially leading to more realistic character movements and robot behaviors.