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📄 Abstract
Abstract: Since its introduction, 3D Gaussian Splatting (3DGS) has rapidly transformed
the landscape of 3D scene representations, inspiring an extensive body of
associated research. Follow-up work includes analyses and contributions that
enhance the efficiency, scalability, and real-world applicability of 3DGS. In
this summary, we present an overview of several key directions that have
emerged in the wake of 3DGS. We highlight advances enabling resource-efficient
training and rendering, the evolution toward dynamic (or four-dimensional,
4DGS) representations, and deeper exploration of the mathematical foundations
underlying its appearance modeling and rendering process. Furthermore, we
examine efforts to bring 3DGS to mobile and virtual reality platforms, its
extension to massive-scale environments, and recent progress toward
near-instant radiance field reconstruction via feed-forward or distributed
computation. Collectively, these developments illustrate how 3DGS has evolved
from a breakthrough representation into a versatile and foundational tool for
3D vision and graphics.
Submitted
October 30, 2025
Key Contributions
This paper summarizes the rapid evolution of 3D Gaussian Splatting (3DGS) since its introduction. It highlights key research directions that enhance efficiency, scalability, and real-world applicability, including dynamic representations (4DGS), deeper mathematical understanding, and extensions to mobile/VR platforms and massive-scale environments. These advancements collectively show 3DGS's transition from a novel technique to a foundational tool for 3D scene representation and rendering.
Business Value
3DGS enables more efficient and realistic creation of 3D content, which is crucial for industries like gaming, virtual reality, architectural visualization, and e-commerce. Its real-time rendering capabilities can significantly reduce production costs and improve user experience in immersive applications.