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📄 Abstract
Abstract: Novel view synthesis is an important problem with many applications,
including AR/VR, gaming, and robotic simulations. With the recent rapid
development of Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS)
methods, it is becoming difficult to keep track of the current state of the art
(SoTA) due to methods using different evaluation protocols, codebases being
difficult to install and use, and methods not generalizing well to novel 3D
scenes. In our experiments, we show that even tiny differences in the
evaluation protocols of various methods can artificially boost the performance
of these methods. This raises questions about the validity of quantitative
comparisons performed in the literature. To address these questions, we propose
NerfBaselines, an evaluation framework which provides consistent benchmarking
tools, ensures reproducibility, and simplifies the installation and use of
various methods. We validate our implementation experimentally by reproducing
the numbers reported in the original papers. For improved accessibility, we
release a web platform that compares commonly used methods on standard
benchmarks. We strongly believe NerfBaselines is a valuable contribution to the
community as it ensures that quantitative results are comparable and thus truly
measure progress in the field of novel view synthesis.
Authors (2)
Jonas Kulhanek
Torsten Sattler
Key Contributions
Proposes NerfBaselines, an evaluation framework designed to provide consistent benchmarking, ensure reproducibility, and simplify the use of novel view synthesis methods like NeRF and 3DGS. It highlights how minor differences in evaluation protocols can artificially inflate performance metrics, questioning the validity of prior comparisons.
Business Value
Accelerates research and development in 3D graphics and rendering by providing reliable tools for comparing and validating new techniques. This leads to faster progress in areas like VR/AR content creation and realistic simulation.