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📄 Abstract
Abstract: We present a Directional Consistency (DC)-driven Adaptive Density Control
(ADC) for 3D Gaussian Splatting (DC4GS). Whereas the conventional ADC bases its
primitive splitting on the magnitudes of positional gradients, we further
incorporate the DC of the gradients into ADC, and realize it through the
angular coherence of the gradients. Our DC better captures local structural
complexities in ADC, avoiding redundant splitting. When splitting is required,
we again utilize the DC to define optimal split positions so that
sub-primitives best align with the local structures than the conventional
random placement. As a consequence, our DC4GS greatly reduces the number of
primitives (up to 30% in our experiments) than the existing ADC, and also
enhances reconstruction fidelity greatly.
Authors (4)
Moonsoo Jeong
Dongbeen Kim
Minseong Kim
Sungkil Lee
Submitted
October 30, 2025
Key Contributions
DC4GS introduces a Directional Consistency (DC)-driven Adaptive Density Control (ADC) for 3D Gaussian Splatting. By incorporating the direction of positional gradients (DC) into ADC, it better captures local structural complexities, leading to more efficient primitive splitting and improved reconstruction fidelity with fewer primitives.
Business Value
Enables faster and more efficient creation of high-quality 3D assets and scenes for applications like VR/AR content creation, virtual production, and digital twins.