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📄 Abstract
Abstract: Physics simulation is paramount for modeling and utilizing 3D scenes in
various real-world applications. However, integrating with state-of-the-art 3D
scene rendering techniques such as Gaussian Splatting (GS) remains challenging.
Existing models use additional meshing mechanisms, including triangle or
tetrahedron meshing, marching cubes, or cage meshes. Alternatively, we can
modify the physics-grounded Newtonian dynamics to align with 3D Gaussian
components. Current models take the first-order approximation of a deformation
map, which locally approximates the dynamics by linear transformations. In
contrast, our GS for Physics-Based Simulations (GASP) pipeline uses
parametrized flat Gaussian distributions. Consequently, the problem of modeling
Gaussian components using the physics engine is reduced to working with 3D
points. In our work, we present additional rules for manipulating Gaussians,
demonstrating how to adapt the pipeline to incorporate meshes, control Gaussian
sizes during simulations, and enhance simulation efficiency. This is achieved
through the Gaussian grouping strategy, which implements hierarchical
structuring and enables simulations to be performed exclusively on selected
Gaussians. The resulting solution can be integrated into any physics engine
that can be treated as a black box. As demonstrated in our studies, the
proposed pipeline exhibits superior performance on a diverse range of benchmark
datasets designed for 3D object rendering. The project webpage, which includes
additional visualizations, can be found at https://waczjoan.github.io/GASP.
Authors (6)
Piotr Borycki
Weronika Smolak
Joanna Waczyńska
Marcin Mazur
Sławomir Tadeja
Przemysław Spurek
Submitted
September 9, 2024
Key Contributions
GASP integrates Gaussian Splatting with physics-based simulations by using parametrized flat Gaussian distributions, reducing the problem to manipulating 3D points. This avoids complex meshing mechanisms and allows for direct integration of physics engines with state-of-the-art rendering techniques.
Business Value
Facilitates more realistic and efficient simulations for applications like game development, virtual prototyping, and robotics training, by combining advanced rendering with physical accuracy.