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📄 Abstract
Abstract: Color consistency correction for color point clouds is a fundamental yet
important task in 3D rendering and compression applications. In the past, most
previous color correction methods aimed at correcting color for color images.
The purpose of this paper is to propose a grouping-based hybrid color
correction algorithm for color point clouds. Our algorithm begins by estimating
the overlapping rate between the aligned source and target point clouds, and
then adaptively partitions the target points into two groups, namely the close
proximity group Gcl and the moderate proximity group Gmod, or three groups,
namely Gcl, Gmod, and the distant proximity group Gdist, when the estimated
overlapping rate is low or high, respectively. To correct color for target
points in Gcl, a K-nearest neighbors based bilateral interpolation (KBI) method
is proposed. To correct color for target points in Gmod, a joint KBI and the
histogram equalization (JKHE) method is proposed. For target points in Gdist, a
histogram equalization (HE) method is proposed for color correction. Finally,
we discuss the grouping-effect free property and the ablation study in our
algorithm. The desired color consistency correction benefit of our algorithm
has been justified through 1086 testing color point cloud pairs against the
state-of-the-art methods. The C++ source code of our algorithm can be accessed
from the website: https://github.com/ivpml84079/Point-cloud-color-correction.
Key Contributions
Proposes a novel grouping-based hybrid color correction algorithm for color point clouds. It adaptively partitions points into proximity groups (close, moderate, distant) and applies different correction methods (KBI, JKHE) based on these groups to achieve consistent color.
Business Value
Improves the visual quality and realism of 3D models and scenes generated from point clouds, enhancing applications in VR/AR, gaming, architectural visualization, and digital twins.