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arxiv_cv 95% Match Research Paper Computer Graphics Researchers,Simulation Engineers,Robotics Developers,Game Developers 2 days ago

GASP: Gaussian Splatting for Physic-Based Simulations

computer-vision › 3d-vision
📄 Abstract

Abstract: Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing models use additional meshing mechanisms, including triangle or tetrahedron meshing, marching cubes, or cage meshes. Alternatively, we can modify the physics-grounded Newtonian dynamics to align with 3D Gaussian components. Current models take the first-order approximation of a deformation map, which locally approximates the dynamics by linear transformations. In contrast, our GS for Physics-Based Simulations (GASP) pipeline uses parametrized flat Gaussian distributions. Consequently, the problem of modeling Gaussian components using the physics engine is reduced to working with 3D points. In our work, we present additional rules for manipulating Gaussians, demonstrating how to adapt the pipeline to incorporate meshes, control Gaussian sizes during simulations, and enhance simulation efficiency. This is achieved through the Gaussian grouping strategy, which implements hierarchical structuring and enables simulations to be performed exclusively on selected Gaussians. The resulting solution can be integrated into any physics engine that can be treated as a black box. As demonstrated in our studies, the proposed pipeline exhibits superior performance on a diverse range of benchmark datasets designed for 3D object rendering. The project webpage, which includes additional visualizations, can be found at https://waczjoan.github.io/GASP.
Authors (6)
Piotr Borycki
Weronika Smolak
Joanna Waczyńska
Marcin Mazur
Sławomir Tadeja
Przemysław Spurek
Submitted
September 9, 2024
arXiv Category
cs.CV
arXiv PDF

Key Contributions

GASP integrates Gaussian Splatting with physics-based simulations by using parametrized flat Gaussian distributions, reducing the problem to manipulating 3D points. This avoids complex meshing mechanisms and allows for direct integration of physics engines with state-of-the-art rendering techniques.

Business Value

Facilitates more realistic and efficient simulations for applications like game development, virtual prototyping, and robotics training, by combining advanced rendering with physical accuracy.