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arxiv_ai 88% Match Research Paper Robotics Engineers,3D Modelers,Embodied AI Researchers,Simulation Developers 19 hours ago

URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model

robotics › manipulation
📄 Abstract

Abstract: Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we propose \textbf{URDF-Anything}, an end-to-end automatic reconstruction framework based on a 3D multimodal large language model (MLLM). URDF-Anything utilizes an autoregressive prediction framework based on point-cloud and text multimodal input to jointly optimize geometric segmentation and kinematic parameter prediction. It implements a specialized $[SEG]$ token mechanism that interacts directly with point cloud features, enabling fine-grained part-level segmentation while maintaining consistency with the kinematic parameter predictions. Experiments on both simulated and real-world datasets demonstrate that our method significantly outperforms existing approaches regarding geometric segmentation (mIoU 17\% improvement), kinematic parameter prediction (average error reduction of 29\%), and physical executability (surpassing baselines by 50\%). Notably, our method exhibits excellent generalization ability, performing well even on objects outside the training set. This work provides an efficient solution for constructing digital twins for robotic simulation, significantly enhancing the sim-to-real transfer capability.

Key Contributions

URDF-Anything is an end-to-end framework using a 3D MLLM to automatically reconstruct articulated objects. It jointly optimizes geometric segmentation and kinematic parameter prediction from point-cloud and text inputs, significantly outperforming existing methods in segmentation accuracy.

Business Value

Streamlines the creation of digital twins for robots and virtual environments, accelerating development cycles for embodied AI and robotics simulation. This can reduce costs and time associated with manual 3D modeling.